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Muttpop Bob's musings and rants for all things Muttpop, toys, videogames, hip-hop, and whatever else he's thinking of.

Street Fighter IV First Screenshot

UPDATE: New screenshots from Brazilian gaming blog Blogeek. I'm pretty excited about the first official look at Street Fighter IV. Street Fighter II had a huge impact on my adolescence. Loved the concept and characters. I was good at the game for about 2 days...then my best friend got the game for the SNES and learned how to DESTROY me.I adore the cartoony chunkiness of Street Fighter Alpha (plus you could play as Guy from Final Fight!). I respect the depth of Street Fighter III's gameplay (but Gobi LOVES the character design & animation!).Street Fighter IV looks like it's attempting to capture the design of Street Fighter II with polygons. The worlds are all 3D, but the gameplay will be traditional Street Fighter: 6 buttons and 2D (as revealed at 1up)Here's a look at the first screenshot of Ryu (which I really like!) and the teaser trailer (which I really couldn't get into...).

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gobi

Friday, November 30, 2007

even if the pictures are superbeautiull I have to admit that I really don't know what to think about this sf.i'm waiting for a good 3d version of this game since a very very long time, and when I look at it I'm quite afraid that the energy of capcom designs I love will not be here, I mean exept the revolutionary gameplay , the succes of all sf is the very original and atypical aspect of the fighters, and as bobby said I think the ultimate step in the evolution of this universe is the incredible work that nishimura kinu did ont the sf3 serie, with characters like oro or necro, even the way he redesigned ryu and ken (they really not are my favorites but they are necessery to create the contrast with the other characters I talk about) is really nice.the fact is I just have seen ryu and ken so let's see, but the actual tendance in vidéogames is to make very classical an "not risky charisma" characters, I think that the work done on oro or Q is not bankable anymore for capcom, like the rest of atypical and original work that makes their compagny different (those bastards closed the clover studio).I hope that if muttpop become a big compagny one day, they will not shit on the spirit that makes them grown like capcom seems to do now.at least I have to admit that I'm still a big geek of sf and i'll probably will buy the platform just to play this game, the funny thing is that even if I play it since i'm 11 years old, i'm very bad at it, just love the spirit, and this love is one of those wich makes my work became what it is today...... so at least i'm thankfull.

Muttpop Bob

Friday, November 30, 2007

Gobi:Interesting points. By the color choices it's obvious to me that Capcom is trying to recreate the look and feel of Street Fighter 2 in a 3D Polygon world. I'm interested in seeing how it works...especially with a strict adherence to 2D gameplay.Nishimura Kinu took on a very interesting approach with SF3, but I'm afraid that it didn't reach a large audience. With SF3, I got a sense that the character design was all built around the unique fighting dynamic of each character. The results were fascinating...but it didn't reach the large appeal that was accomplished with Street Fighter II. SF3 became a very niche hardcore fighting game whose aesthetic focussed on subtlety and polish. The frames of animation were meticulous. The fighter visuals were very well thought out...but it didn't SCREAM for people to appreciate them. That came with hours of gameplay where little nuances would be revealed to the gamer with dedication.SF2's design approach feels completely different. Each fighter's style feels like it is built from the outside in. The character design seems to have dictated the play style...but they are more instantly engaging because they play on symbolism/stereotypes In fact, I feel that SF2's design approch is very close to what you did with Tequila and El Panda. Each character is a larger than life distillation of perceived qualities of a country. For Japan you have the Sumo. India has a Yoga Master. It's obvious, simple and pure.I'm not sure if there's is much more you can do with this concept...but I'm curious to see if Capcom will find new life with it. I hope they do more than recreate old favorite characters in 3d.If Muttpop ever had the opportunity to do videogames, you know you'd be a very big part of it! :-)-MPB

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