Muttpop Site / Muttpop Blog

Muttpop Bob's musings and rants for all things Muttpop, toys, videogames, hip-hop, and whatever else he's thinking of.

Castle Crashers On Xbox Live

Behemoth's new game, Castle Crashers, is now available for online purchase and download on Xbox Live. I loved their last game (Alien Hominid). I even had the opportunity to talk to Tom Fulp and Dan Paladin back when we were exploring the possibility of doing a Luchadores 5 videogame... and it became obvious that these guys are in it for the right reason: their love of gaming.

One of the greatest thing about downloadable games is it's allowed room for independent developers to explore unconventional ideas (both new and retro) without the need for huge financial commitments from large corporate publishers. Even before the downloadable gaming boom, Behemoth's been in the independent trenches. It's nice to see that they continue to push forward with great characters and universes with a touch of that retro gameplay. I look forward to seeing what they do next.

I love that catfish design. Brilliant!

Catfish Boss

Vs. Alien Hominids

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Goblog

Gobi (co-creator and character designer of Tequila and El Panda) just began his Goblog. Thus far he's only got one post up... but I'm hoping it's the first of many more to come. Who knows... some of his crazy illustrations may lead to a future Muttpop figure!

Check out the Goblog HERE.

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Give Me Some of That!

I want a sip of what Roux's been drinking! Mickael Roux, the artist of a Paquito Furioso strip in Lucha Libre 6, e-mailed me this wonder.

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Helix: Wii Rave With A Lil Tae Bo

I just picked up and am enjoying "Helix" for the Nintendo Wii. Much like Lost Winds, the only way you can get "Helix" is to download it to your Wii via the Wii Ware Shop for $10. Although not perfect, I think it's a really strong addition to the Wii Game Library from a small new developer that follows Nintendo's lead in redefining what we consider to be a videogame.

Helix is what you get when you try to do Dance Dance Revolution using 2 Wii Controllers (this game needs 2 controllers for the full experience). The result is a freaky mix of Tae Bo boxing and Glow Stick Rave Dancing.

In the game, a robot does a bunch of punching and arm swinging moves. With both Wiimotes in hand, you must repeat his moves on the following 4-count to score points and keep the song from ending. Too many missed/wrong moves and the song ends prematurely. If you do well, you will play the song to completion and possibly unlock one of the other 25 songs.

It's emphasized that the game play is simple, but I found it a bit confusing and frustrating in it's more intense moments. During much of the Medium and Hard levels, you have to act out moves while watching the dancing robot perform the next sequence of moves. When there's a string of 4-5 moves in a row, it's easy to forget what move is associated with which marker. All markers are the very same line with a dot in the middle. So if you forget to memorize what the moves orders are, you can expect to lose points for the entire set.

Surprisingly with some practice your eyes and arms get used to it. But it's a bit weird... kind of like tapping your head with one hand while rubbing your belly with the other.

You can tell these guys rightfully found inspiration in Harmonix' earlier rhythm games Amplitude and Frequency. The space age abstract vibe hides the simplicity of the graphics (something I'm sure they had to do to keep the game under 40MB in size despite having 25 musical tracks). From the little experience I've had with the game, I struggled a bit with having my horizontal circle motion recognized... but was able to improve accuracy by pointing the wiimote at the screen while doing the motion. I'm not good enough to try the game at Hard, but for Easy and Medium the preciseness of move recognition is good enough to have fun.

All in all, I think "Helix" is a worthy $10 purchase (especially if you have 2 wiimotes to play with).

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Image Comics Solicitations for November 2008 are now up at CBR.CC.

That means that we can now officially announce that our first Lucha Libre Trade Paperback will be out in November. It will collect the complete initial stories of Luchadores 5, Tequila, and Tikitis. It will also contain plenty of behind-the-scenes artwork and development material that will shows how the gears turn in the brilliant minds of the Lucha Libre team.

Lucha Libre #6 will also be released in November. Professor Furia, that vile, stinky, disgusting excuse for a human has forced us to publish a 10-page Furia story. Prepare to have your eyeballs violated! We also discover Poquito Furiosio’s younger days as a dancing disco king. And the Luchadores Five find themselves in the midst of a battle between the Surf Crew and Surf Creatures!

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More Transformers Animated!

I had the pleasure of adding 2 more Transformer Animated figures to my collection this weekend: Autobot Jazz and Decepticon Soundwave. Designs are pretty cool (especially for Jazz!)... but they feel a little on the flimsy side. I've pulled off Soundwave's legs twice already. So I'm not all together sure he'll hold up with multiple transformations.

That being said, they're very nice figures (especially when you consider the super affordable $10.99 price point). Once again, my poor transforming skills were put to the test (hence the limbless Soundwave dilemma).

The Jazz is a gorgeous redesign that gives props and reinterprets the original design. I love the exhaust pipe nunchuks!

Soundwave is a bit of a mixed bag for me. It's smart to make him a Scion truck/van that still has design elements that harken back to his days as a stereo boombox. But in robot form, Soundwave has difficulty standing sturdy.

All in all, I'm really happy to add them to my collection. Now I'm waiting for the release of that decepticon triple changer I saw at San Diego Comicon.

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